Here's the second episode of my podcast and the first recorded with a higher-quality mic, so hopefully this one will lead to more enjoyment and less bleeding from your earholes. It's a full hour-long audio commentary for the series finale of Spartacus, "Victory." I let the listener know at the beginning of the podcast when I'm hitting play and when the episode title appears, so syncing up the audio with the episode should be no problem. Full spoilers for the entire series of Spartacus should be assumed, of course, and may our cocks rage on!
Showing posts with label endings. Show all posts
Showing posts with label endings. Show all posts
Monday, April 29, 2013
Sunday, April 14, 2013
Spartacus delivers one of the greatest series finales of all time
Spartacus: War of the Damned, Episode 10 - "Victory"

From day one, Spartacus defied the rules.
We all know the rules of television, even if we don't know we know them. For example, we know that arcs move slowly, with maybe one major change of status quo per season (having two means people will call you "fast-paced"). Spartacus said "That's okay, we'd like our show to move with ferocity and purpose and cataclysmically shatter the status quo about every two or three episodes," and did just that.
We know an "epic" battle by TV standards means about twenty guys on each side (or maybe fifty in the case of Game of Thrones' $12 million extravaganza "Blackwater"). Spartacus decided that wasn't good enough and that they'd like battles that rival those in Lord of the Rings or Braveheart and that, defying finances, logic and maybe even simple physics, they'd like to do them on a shoestring budget with more than one a season, and so it was.
We all know there's supposed to be a couple major character deaths in a TV season at most. Spartacus decided it would like to slaughter over half the cast every season, and slaughter they did.
We all know that a successful show – much less the highest-rated on an entire network, which Spartacus was – is supposed to run on and on until it's squeezed bone-dry and the fire in its belly is but embers. Spartacus decided three main seasons was just right (plus the prequel miniseries Gods of the Arena), because they'd like every season to be completely different from the others and for each to tell a whole and satisfying story with a thunderous climax that leaves you wanting more.
Spartacus excelled above where it was expected and frankly where it was allowed to from day one. Stuck on a third-tier premium cable channel, it said "Fuck it, this is an opportunity!" and became that channel's highest-rated show and flagship property. It attempted and powerfully pulled off a grand, sweeping war epic on a small budget with little star power. It never got 1% the respect it demanded, its passion and energy and sheer, intense visceral pleasure baffling TV critics used to thinking of cable dramas as being something dry and grim and antiheroic.
Where other shows added to or, in the ballsiest cases, bent the unwritten but unmistakably felt and omnipresent TV Drama Rulebook, Spartacus took that damn rulebook and fed it into a shredder.
Where other shows were content to tell stories, Spartacus seared a legend across our TV screens.
So perhaps the only course left for a show that lived to break the rules – a show that lived to shatter expectations and deliver one crazy "HOLY SHIT!" twist after another after another – to break the rules one final time was by breaking its own rules and choosing to more or less align with history in its final hour. For a show that constantly went directions I couldn't have predicted, it's interesting that Spartacus pretty much ends how I figured it would since the beginning of War of the Damned, if not since the beginning of the series.
And this predictable – even predestined – hour was one of the most stirring, marvelous, thrilling, emotional, heart-pounding and heartrending episodes of television I've ever witnessed and easily one of the two or three best series finales in television history.
In this sense it reminds me of Friday Night Lights' "Always," the best series finale ever (and perhaps the only one I've seen that trumps "Victory"), which put an abrupt halt to the plot-heavy nature of the episodes leading into it and let pure, stirring emotion carry it home. Twists are awesome, and Spartacus had dozens, but "Victory" cements the idea that a truly great series finale doesn't need a mind-bending twist and perhaps even actively shouldn't have one. When you reach the end of a terrific story, what counts isn't exploding expectations, but taking it home. And Spartacus took it home masterfully, bloodily and beautifully.
From day one, Spartacus defied the rules.
We all know the rules of television, even if we don't know we know them. For example, we know that arcs move slowly, with maybe one major change of status quo per season (having two means people will call you "fast-paced"). Spartacus said "That's okay, we'd like our show to move with ferocity and purpose and cataclysmically shatter the status quo about every two or three episodes," and did just that.
We know an "epic" battle by TV standards means about twenty guys on each side (or maybe fifty in the case of Game of Thrones' $12 million extravaganza "Blackwater"). Spartacus decided that wasn't good enough and that they'd like battles that rival those in Lord of the Rings or Braveheart and that, defying finances, logic and maybe even simple physics, they'd like to do them on a shoestring budget with more than one a season, and so it was.
We all know there's supposed to be a couple major character deaths in a TV season at most. Spartacus decided it would like to slaughter over half the cast every season, and slaughter they did.
We all know that a successful show – much less the highest-rated on an entire network, which Spartacus was – is supposed to run on and on until it's squeezed bone-dry and the fire in its belly is but embers. Spartacus decided three main seasons was just right (plus the prequel miniseries Gods of the Arena), because they'd like every season to be completely different from the others and for each to tell a whole and satisfying story with a thunderous climax that leaves you wanting more.
Spartacus excelled above where it was expected and frankly where it was allowed to from day one. Stuck on a third-tier premium cable channel, it said "Fuck it, this is an opportunity!" and became that channel's highest-rated show and flagship property. It attempted and powerfully pulled off a grand, sweeping war epic on a small budget with little star power. It never got 1% the respect it demanded, its passion and energy and sheer, intense visceral pleasure baffling TV critics used to thinking of cable dramas as being something dry and grim and antiheroic.
Where other shows added to or, in the ballsiest cases, bent the unwritten but unmistakably felt and omnipresent TV Drama Rulebook, Spartacus took that damn rulebook and fed it into a shredder.
Where other shows were content to tell stories, Spartacus seared a legend across our TV screens.
So perhaps the only course left for a show that lived to break the rules – a show that lived to shatter expectations and deliver one crazy "HOLY SHIT!" twist after another after another – to break the rules one final time was by breaking its own rules and choosing to more or less align with history in its final hour. For a show that constantly went directions I couldn't have predicted, it's interesting that Spartacus pretty much ends how I figured it would since the beginning of War of the Damned, if not since the beginning of the series.
And this predictable – even predestined – hour was one of the most stirring, marvelous, thrilling, emotional, heart-pounding and heartrending episodes of television I've ever witnessed and easily one of the two or three best series finales in television history.
In this sense it reminds me of Friday Night Lights' "Always," the best series finale ever (and perhaps the only one I've seen that trumps "Victory"), which put an abrupt halt to the plot-heavy nature of the episodes leading into it and let pure, stirring emotion carry it home. Twists are awesome, and Spartacus had dozens, but "Victory" cements the idea that a truly great series finale doesn't need a mind-bending twist and perhaps even actively shouldn't have one. When you reach the end of a terrific story, what counts isn't exploding expectations, but taking it home. And Spartacus took it home masterfully, bloodily and beautifully.
Labels:
endings,
episodic reviews,
series finale,
spartacus,
starz,
steven s. deknight,
war of the damned
Saturday, April 13, 2013
Spartacus Power Rankings, Vol. 10
Spartacus: War of the Damned, Episode 10 - "Victory"

Labels:
endings,
power rankings,
series finale,
spartacus,
starz,
steven s. deknight,
war of the damned
Friday, July 2, 2010
A Tale of Two Finales, Part II — 24
It's funny — for years I had considered Lost to be "real" television and 24 a guilty pleasure sideshow attraction unworthy of shining Lost's shoes, so I never would have guessed until a few weeks before their back-to-back finales (around the time we got the Lost episode entitled "Across the Sea") that 24 would end up being the more coherent, competent, and recommendable series by a pretty big margin. That's not to say that 24 is perfect and it's sure as shit not to imply that perfection was even a blip on the hazy horizon for its eighth, final, filler-choked season, but by and large I thought it did well by its protagonist and left behind a somewhat proud decade-long legacy of constant cliffhangers, gratuitous violence, sudden deaths, and absurd plot twists.
Also, the nice thing about 24 is that each season stands alone, as the overriding threat and mysteries and major villains are pretty well cleaned out every year. I mean, sure, you gotta keep track of big picture stuff like who's President of the United States, which main characters are dead, and where exactly Jack Bauer stands with CTU and the government, but unlike Lost where the entire series-spanning mystery was reliant on its eventually botched conclusion, a bad season of 24 (and there is at least one really bad one, the dreaded season six) can be seamlessly skipped and doesn't sour what came before — all this being a longwinded way to say that whatever silliness followed, season one of 24 remains a clockwork action thriller, one of the absolute best produced in film or television over the last decade.
But we're not here to discuss the first season. Not yet, anyway. Quite the contrary, let's get into the show's ending.
Wednesday, June 16, 2010
A Tale of Two Finales, Part I — Lost
It's not that the series finale of Lost was "bad," exactly, so much as that it was the worst imaginable finale for the show and perhaps one of the worst of all time, including shows that ended with unceremonious cliffhangers after sudden cancellation. It's one of the infinitesimally few examples since I started following popular fiction around 1989 that the theories and endings that random schmucks on the street came up with turned out to be vastly superior to the real thing. James "Sawyer" Ford himself would be proud of the con that Lost pulled off; a pulpy soap opera that successfully masqueraded for years among critics and awards shows as serious television.
The Lost faithful will continue to whine and wheeze and gnash their teeth at anyone who points this out, of course, but it's all good. It's hard to believe today, but some of you might remember that back in 1999 when The Phantom Menace came out anyone who set a critical foot into any Star Wars message board was chased out with pitchforks and death threats. Some fanboys literally took years to admit the truth. Lost fans are struggling with their disappointment the same way that Star Wars fans did a decade back, but it's cool, I'll wait for them. I have no problem being ahead of the curve.
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